STRENGTH

Damage dealing stat for melee classes such as Lancer, Pugilist, Marauder, and Gladiator

+ PGL/LNC/MRD/GLAD Attack Power
+ Inc Mitigate Dmg when Block/Parry

DEXTERITY

Primary stat for Ranged classes like Archer

+ ARC Attack Power
+ Block Rate
+ Parry Rate

VITALITY

Defensive stat for tanking classes such as Gladiator and Marauder.

+ HP

INTELLIGENCE

Primary Damage stat for Casters; Conjurer, Thaumaturge, and Arcanist.

+ Atk Magic Potency

MIND

The healing stat for healers; Conjurers, White Mage, and Scholars.

+ Healing Magic Potency

PIETY

The MP/Mana Stat. Mostly useful for classes who are considered to be caster/magic classes.

+ MP


HP

Your health, if it hits 0 you will be come incapacitated. After you’re incapacitated you can either wait for Raise to be casted on you or send yourself to your home point.

MP

Your magic points or Mana. Casting spells will cause this to decrease. Hits low numbers you may not be able to cast any spells. MP regenerates over time.

TP

Tactical Points, is required to use your weapon skills and the ability Sprint. Using weapon skills will cause your TP to decrease. TP regenerates slowly.

CP

Crafting Points, Used to for crafting actions, White crafting your CP will decrease when using actions. Will regenerate fully when you complete a craft.

GP

Gathering points are used for gathering actions for classes in Disciplines of Land. Botanist or Miner.


OFFENSIVE STATS

Accuracy increases hit rate of physical/magical actions.

Critical Hit Rate increases critical dmg chance.

Determination increases overall damage as well as increases Heath recovered through spells.

Attack Power dmg done through physical atks. Strength increases Atk Pwr for GLAD MRD PGL & LNC - while Dexterity increase Atk Pwr for Arc.

Skill Speed inuences the cast time and cooldown of weapon skills. Higher skill speed means you can use Weapon Actions more often.

Attack Magic Potency inuences spell damage. Higher Intelligence increases Atk Magic Potency.

Healing Magic Potency inuences the amout of health genertated through healing spells. High mind equals Higher Healing Magic Potency.

Spell Speed reduces the cast time and cooldown of Action Spells. Higher Spell Speed means you can use your Magic Actions more often.

ELEMENT

Fire Resist reduces fire dmg.

Ice Resist reduces ice dmg.

Wind Resist reduces wind dmg.

Earth Resist reduces earth dmg.

Lightning reduces lightning dmg.

Water Resist reduces water dmg.

*The god you choose during the creation of your character can influence your elemental resistances.



DEFENSIVE STATS

Defense determines dmg done to you. More Defense means less damage.

Parry inuences probability of a block or parry.

Magic Defense determines magic damage done to you.

Slashing Resist reduces damage from slashing type physical attacks.

Piercing Resist reduces damage from piercing type physical attacks.

Blunt Resistreduces damage from blunt type physical attacks.

Spell Speed reduces the cast time and cooldown of Action Spells. Higher Spell Speed means you can use your Magic Actions more often.



CRAFTING & GATHERING

Craftsmanship increases the progress you generate while using craft actions.

Control increases the quality you generate while using crafting actions.

Gathering increases the chance of receiving an item when gathering.

Perception increases the probability of the item you receive is of High Quality.



PVP STATS

Morale reduces damage from players in PVP settings.