STRENGTHDamage dealing stat for melee classes such as Lancer, Pugilist, Marauder, and Gladiator
+ PGL/LNC/MRD/GLAD Attack Power |
DEXTERITYPrimary stat for Ranged classes like Archer + ARC Attack Power+ Block Rate + Parry Rate |
VITALITYDefensive stat for tanking classes such as Gladiator and Marauder. + HP |
INTELLIGENCEPrimary Damage stat for Casters; Conjurer, Thaumaturge, and Arcanist. + Atk Magic Potency |
MINDThe healing stat for healers; Conjurers, White Mage, and Scholars. + Healing Magic Potency |
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PIETYThe MP/Mana Stat. Mostly useful for classes who are considered to be caster/magic classes. + MP |
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HPYour health, if it hits 0 you will be come incapacitated. After you’re incapacitated you can either wait for Raise to be casted on you or send yourself to your home point. |
MPYour magic points or Mana. Casting spells will cause this to decrease. Hits low numbers you may not be able to cast any spells. MP regenerates over time. |
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TPTactical Points, is required to use your weapon skills and the ability Sprint. Using weapon skills will cause your TP to decrease. TP regenerates slowly. |
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CPCrafting Points, Used to for crafting actions, White crafting your CP will decrease when using actions. Will regenerate fully when you complete a craft. |
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GPGathering points are used for gathering actions for classes in Disciplines of Land. Botanist or Miner. |
OFFENSIVE STATSAccuracy increases hit rate of physical/magical actions. Critical Hit Rate increases critical dmg chance. Determination increases overall damage as well as increases Heath recovered through spells. Attack Power dmg done through physical atks. Strength increases Atk Pwr for GLAD MRD PGL & LNC - while Dexterity increase Atk Pwr for Arc. Skill Speed inuences the cast time and cooldown of weapon skills. Higher skill speed means you can use Weapon Actions more often. Attack Magic Potency inuences spell damage. Higher Intelligence increases Atk Magic Potency. Healing Magic Potency inuences the amout of health genertated through healing spells. High mind equals Higher Healing Magic Potency. Spell Speed reduces the cast time and cooldown of Action Spells. Higher Spell Speed means you can use your Magic Actions more often. |
ELEMENTFire Resist reduces fire dmg. Ice Resist reduces ice dmg. Wind Resist reduces wind dmg. Earth Resist reduces earth dmg. Lightning reduces lightning dmg. Water Resist reduces water dmg. *The god you choose during the creation of your character can influence your elemental resistances. |
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DEFENSIVE STATSDefense determines dmg done to you. More Defense means less damage. Parry inuences probability of a block or parry. Magic Defense determines magic damage done to you. Slashing Resist reduces damage from slashing type physical attacks. Piercing Resist reduces damage from piercing type physical attacks. Blunt Resistreduces damage from blunt type physical attacks. Spell Speed reduces the cast time and cooldown of Action Spells. Higher Spell Speed means you can use your Magic Actions more often. |
CRAFTING & GATHERINGCraftsmanship increases the progress you generate while using craft actions. Control increases the quality you generate while using crafting actions. Gathering increases the chance of receiving an item when gathering. Perception increases the probability of the item you receive is of High Quality. |
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PVP STATSMorale reduces damage from players in PVP settings. |